Guns and crew - at least a minimum complement needed for the battle - are now complete. I have only painted four gunners per gun so far (Charge! uses six per gun) but I intend to add the rest only if I have time before battle commences. I really want to crack on with the terrain now, so the extra figures can wait.
Suren French Artillery masquerading as Prussians
Painting the gunners doesn't take long, its the remodelling done to make them a little more like SYW Prussians (instead of WAS French) that takes the time. As usual with any unfamiliar figure, no matter how carefully I inspect them, I tend to find additional detail that I'd prefer to change after I have started painting. Its only when tracing a paint brush over the entire model that I come to know every feature of it.
I'd probably have done better to have gone with gunners from the AWI as suggested by Alte Fritz. However I had thought when choosing figures that the AWI tricorns looked as if their evolution to bicornes had gone a little too far. With the benefit of hindsight, I think this would have been a relatively minor problem, and one that's hardly noticeable on the tabletop.
So my units are essentially complete and I have only the field of battle left to consider. Luckily the terrain for Blasthof isn't all that complex: a few lengths of stream with a single bridge, a house, a hill, and a ploughed field. With the exception of the bridge and stream none of these had any great impact on the original fight so can be left out if I'm pushed for time.